Exhaustion

Various kinds of activities can exhaust an Animorph. The following levels of exhaustion may be applied for various things. A long rest is required per level to return to normal, meaning if an Animorph reaches Exhaustion Level Three they must rest (engaged in only eating/drinking/chatting and other like tasks) for 24 hours to be back to normal.

1

-2 on all D20 rolls.

 

-Injured morphs must rest for 16 hours to heal completely. This persists regardless of the level of exhaustion—meaning even if the Animorph rests away this level the 16 hour clock has not reset.

 

-Injured morphs used after 8 hours will have only half of the max HP returned. Limbs will have regenerated. Anything under 8 hours will have no healing done, DOT and missing limbs will remain in effect.

 

-Injured morphs cannot be used until they have rested for at least 4 hours.

2

-No bonuses on D20 rolls. -2 on all D20 rolls.

 

-Injured morphs must rest for 18 hours to heal completely. This persists regardless of the level of exhaustion—meaning even if the Animorph rests away this level the 18 hour clock has not reset.

 

-Injured morphs used after 9 hours will have only half of the max HP returned. No limbs will have regenerated however the wounds will have closed. Anything under 9 hours will have no healing done, DOT and missing limbs will remain in effect.

 

-Injured morphs cannot be used until they have rested for at least 5 hours.

3

-Disadvantage on all D20 rolls. No bonuses on D20 rolls. -2 on all D20 rolls.

 

-Injured morphs must rest for 20 hours to heal completely. This persists regardless of the level of exhaustion—meaning even if the Animorph rests away this level the 20 hour clock has not reset.

 

-Injured morphs used after 10 hours will have only a quarter of the HP max returned. No regeneration will have occurred however the wounds will have closed. Anything under 10 hours will have no healing done, DOTs and missing limbs will remain in effect.

 

-Injured morphs cannot be used at all until they have rested for at least 8 hours.

Diseases & Poison

Any genetic disease remain in morphs regardless of any healing done or demorphing out.

 

Other diseases may cause damage but may not necessarily take hold. If an Animorph comes into contact with a disease they must make a CON save with their morph’s CON. If failed within the next hour the disease will take hold and become part of the morph. This can be negated—even if the CON save is failed—if the Animorph demorphs before that hour is up. At that point the disease will be flushed out of the system as if the contact had never happened.

 

If the Animorph fails and the hour passes the disease is nigh incurable. No amount of rest will cure it, an actual medical cure must be obtained if there is one. A medical cure must be given and permitted to work for at least an hour and a half uninterrupted. Only then can the disease be cured.

Left untreated the only thing the disease will do is continue to effect the morph which contracted it. Eventually this can kill the morph, effectively removing it from the Animorph’s arsenal. An Animorph may chose to use this morph in a Frolis Maneuver or attempt to absorb it, at which point they will have to make another CON save to try and stave off the disease.

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